Computer Simulation Training (CST) is the process of conveying concepts, skills, and knowledge by engaging the learner in a computer gaming environment for educational purposes. One of the strong appeals to CST is its ability to require active engagement of the student in the learning process while providing a variety of evaluative reinforcements for the successful achievement of learning outcomes. Contrast this with the typical passive learning mode of the lecture/demonstration environment, where student disengagement is common and generally non-observable and no meaningful evaluative process is generally attempted.
What follows are some key points about Computer Simulation Training:
Computer Simulation Training (CST) can emulate real-world conditions for interpersonal experiences.
Computer Simulation Training (CST) can appeal to the multiple intelligences found in a typical classroom by offering linguistic, logical, bodily-kinesthetic, visual, musical, interpersonal, intra personal, and naturalist environments.
Computer Simulation Training (CST) can accommodate the various learning styles of visual, auditory, and kinesthetic.
Computer Simulation Training (CST) is capable of evaluating learning progress by testing for knowledge, comprehension, application, analysis, synthesis, and evaluation.
Computer Simulation Training (CST) can assist the learner in remembering, understanding, applying, analyzing, evaluating, and creating.
The major requirements for editor systems to produce Computer Simulation Training
Computer Simulation Training Editor (CSTE) must have conversation trees which have the capabilities of pre-conditions, current-actions, and post-actions as well as dynamically created content dependent on participant actions.
Computer Simulation Training Editor (CSTE) must have a comprehensive scripting language capable of modifying every aspect of the simulation environment.
Computer Simulation Training Editor (CSTE) must have all common AI components built-in which would include path-finding, ray-tracing, collision detection, and non-player character characteristics.
Computer Simulation Training Editor (CSTE) must have an intuitive and easily programmable Input/Output (I/O) communication link capable of accepting and producing, at a minimum, textual information.
Computer Simulation Training Editor (CSTE) must have a record-keeping system easily available to the participant as well as to learning managers.
Computer Simulation Training Editor (CTSE) must have a variety of 3-dimensional graphical images of common objects required in the simulation.
Computer Simulation Training Editor (CTSE) must be capable of producing an interactive multi-participant environment representing a real-time three-dimensional interactive world offering the learner a rich visual and auditory experience with a variety of learning options.
Technical skill requirements of the creation of Computer Simulation Training environments:
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