Dialog Algebra. |
NWN2 Scripting Dialog Algebra Introduction Introduction |
Dialog Algebra - IntroductionDialog Algebra is a symbolic representation of an exchange of information between a computer and a human in a computer simulation setting. Specifically, Dialog Algebra deals with those computer simulations where the human is represented by a Player Character (PC) and the computer by one or more Non-Player Characters (NPC) and a dialog, in the form of a conversation, is possible between the PC and NPCs..Dialog Algebra was invented by Tom Adamson, Adjunct Professor of Information Technology and Computer Simulation at Southern New Hampshire University, Manchester, NH, USA. This section introduces some of the many advantages of Dialog Algebra. General DiscussionComputer simulations that use dialogs in the form of conversations (such as Never Winter Nights II by Atari). allow for a multiplicity of complexities that help enhance the involvement and participation of the Player PC or Players (PCs). In their simplest form, these conversations may be represented graphically as a tree structure with nodes and branches. However, because of the many actions, pre-conditions, loop-backs, with links to other conversations, and other events offered by such conversations, the simple tree structure diagram of nodes and branches is no longer tenable.The representations of such complexities have long been a challenge to computer simulation designers. As simulation editors evolve offering an even greater degree of reality in simulations, the designer challenge becomes a dominate factor in the economic design of such computer simulations. Dialog Algebra is an attempt to help the simulation designer to easily document the structure and interactions in and between simulation conversations Such documentation may now be used by simulation producers to emulate the intent of the designer using any conventional simulation editor that supports conversations. Advantages
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